Showing posts with label Applications. Show all posts
Showing posts with label Applications. Show all posts

Saturday, June 11, 2011

#Ebook Deal/Day: Programming #HTML5 Applications - Only $13.99 (Save 50%) w/code DDM96

Move beyond simple site creation and build web applications with HTML5 that can compete with desktop apps and run on mobile devices. This practical guide shows you how HTML5's JavaScript APIs give you the power to take web development into many fields that used to require platform-specific development—particularly mobile deployment.

You'll not only discover how to take advantage of local storage, geolocation, multithreaded processing, and flexible network connectivity with HTML5, you'll also learn many ways to make application development with JavaScript more powerful.

Learn how HTML5 will bring about a radical change in web browser applications Get details about powerful toolkits that will help you program in JavaScript more efficiently Discover powerful aspects of JavaScript that you may not be aware of, such as closures, lambda, and functional programming Learn how HTML5 lets your applications store data in the browser so that you're not bound to the server Take your app offline, and explore how an offline application cache can speed up page loading when the app is online Use HTML5 Web Workers to create multithreaded applications with JavaScript Make your application mobile through geolocation and other HTML5 elements Learn a new way to communicate between the browser and a server with web sockets

View the original article here

Monday, February 28, 2011

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

—Tim Burks, iPhone Software Developer, TootSweet Software

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

—Jacqui Cheng, Associate Editor, Ars Technica

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

—John Zorko, Sr. Software Engineer, Mobile Devices

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

Price: $39.99


Click here to buy from Amazon

Saturday, February 19, 2011

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)

Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari (Wrox Professional Guides)The Safari-exclusive applications for iPhone and iPod touch assemble various elements, and this book shows you how to integrate these elements with key design concepts and principles in order to develop a highly usable interface for the touch screen. You’ll learn to use existing open-source libraries in your code, imitate the overall look and feel of built-in Apple applications, and migrate existing Web 2.0 apps and sites to this new mobile platform. By the end of the book, you’ll feel untouchable as you create a custom mobile application from scratch.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Price: $39.99


Click here to buy from Amazon

Tuesday, February 15, 2011

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES


What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.


You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.



  • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more

  • Get set up for iPhone development with the Xcode environment

  • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders

  • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications

  • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.


Price: $39.99


Click here to buy from Amazon

Sunday, February 13, 2011

Advanced iOS 4 Programming: Developing Mobile Applications for Apple iPhone, iPad, and iPod touch

With Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch.

Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.

This book concentrates on illustrating GUI concepts programmatically, allowing readers to fully appreciate the complete picture of iOS 4 development without relying on Interface Builder. In addition, Interface Builder is covered in several chapters.

Advanced iOS 4 Programming delves into more advanced topics going beyond the basics of iOS 4 development, providing comprehensive coverage that will help you get your apps to the App Store quicker.

Key features include:


  • Objective-C programming language and runtime
  • Interface Builder
  • Building advanced mobile user interfaces
  • Collections
  • Cocoa Touch
  • Core Animation and Quartz 2D
  • Model-view-controller (MVC) designs
  • Developing for the iPad
  • Grand Central Dispatch
  • Parsing XML documents using SAX, DOM, and TouchXML
  • Working with the Map Kit API
  • Remote and Local Push Notification
  • Blocks (closures) in Objective-C
  • Building advanced location-based applications
  • Developing database applications using the SQLite engine
  • GameKit framework

Price: $49.99


Click here to buy from Amazon