Showing posts with label ObjectiveC. Show all posts
Showing posts with label ObjectiveC. Show all posts

Thursday, February 17, 2011

Programming in Objective-C 2.0 (2nd Edition)


THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0




Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.



The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.




A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.



The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.



Table of Contents




1 Introduction


Part I: The Objective-C 2.0 Language


2 Programming in Objective-C


3 Classes, Objects, and Methods


4 Data Types and Expressions


5 Program Looping


6 Making Decisions


7 More on Classes


8 Inheritance


9 Polymorphism, Dynamic Typing, and Dynamic Binding


10 More on Variables and Data Types


11 Categories and Protocols


12 The Preprocessor


13 Underlying C Language Features


Part II: The Foundation Framework


14 Introduction to the Foundation Framework


15 Numbers, Strings, and Collections


16 Working with Files


17 Memory Management


18 Copying Objects


19 Archiving


Part III: Cocoa and the iPhone SDK


20 Introduction to Cocoa


21 Writing iPhone Applications


Part IV: Appendixes


A Glossary


B Objective-C 2.0 Language Summary


C Address Book Source Code

D Resources



Price: $44.99


Click here to buy from Amazon

Wednesday, February 16, 2011

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa


What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript


"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies."

--John Allsopp, author and founder of Web Directions


"Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers."

-- Brian LeRoux, Nitobi Software


It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa.


Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools.



  • Build iPhone apps with tools you already know how to use

  • Learn how to make an existing website look and behave like an iPhone app

  • Add native-looking animations to your web app using jQTouch

  • Take advantage of client-side data storage with apps that run even when the iPhone is offline

  • Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript

  • Submit your applications to the App Store with Xcode

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.


Price: $29.99


Click here to buy from Amazon