Showing posts with label Software. Show all posts
Showing posts with label Software. Show all posts

Wednesday, June 15, 2011

What ebook designers can learn from Bible-reading software - A deep dive into the ebook innovations of Logos Bible ...

This is part of an ongoing series related to Peter Meyers' project "Breaking the Page, Saving the Reader: A Buyer & Builder's Guide to Digital Books." We'll be featuring additional material in the weeks ahead. (Note: This post originally appeared on A New Kind of Book. It's republished with permission.)


Plenty of people open the Bible for inspiration. Today, I'm turning to this all-time bestseller for ideas on how to create better ebooks. I've been kicking the tires on two reading systems — Logos Bible Software and Glo Bible — both of which are packed with reader-friendly ebook features. Let's jump right in:


Anyone tackling a big topic (the Bible, Ulysses, CSS, whatever) faces huge, morale-draining amounts of material. Commitment is tough to maintain. Publishers can help by splitting the reading load into small, easy to conquer segments. Glo, for example, lets you set up a schedule built around what you want to read (just the New Testament, for instance, or the whole Bible), or how much time you want to spend each day.



Logos does the same and lets you export the schedule to your computer's calendar, complete with pre-programmed auto-reminders.


A related idea, similar to the reading suggestions found at the end of textbook chapters: offer guidance on what to read outside of the book in hand. For example: blog posts, Twitter feeds, web articles, and so on. In an age of information overload a curated, guided path is what many overwhelmed readers would welcome.


Great reading experiences happen when we lose ourselves in the text, forget the online world's blinking lures, and submit to the text's "flow." Any interruption — from a nearby toddler meltdown to time spent flipping to the back of a book to consult an endnote — disrupts this state. No advice here regarding screaming kids, but ebooks can end the attention-jarring chore of footnote lookups. Check out, for example, Logos' tap-and-you-see-it, tap-and-it's-gone implementation:



The idea here is pretty straightforward: embed foot- and endnotes "behind" the body text, in a ready and waiting manner, just a tap away whenever the reader needs 'em.


Most current e-reading systems instead follow the cumbersome path established by print books: force the reader to flip to another section of the book, read the note, and then flip back. (Even books that use sidenotes — commonly seen in Shakespeare's plays — disrupt our mental groove by forcing us to move from main text to margin.) Making the notes available and hideable at a tap lets us preserve our reading momentum and summon help only when we need it.


And what about those "cross reference previews" I mentioned in the header? Check out how that works in Logos:

Cross reference previews in Logos


The first tap gets you the number of the related passage; the second tap summons the first line of the referenced section. And if that snippet proves interesting enough, the "Jump to reference" link awaits for you to head over to the new section. Nice.


This one's similar to footnotes, but amps up the kinds and degree of guidance a really good book can offer its readers. Think of this type of supplemental info as a friendly teacher, waiting in the virtual margins, ready to offer commentary, explication, and reading extras. Logos' iPad app, for example, offers an incredibly rich "Passage Guide" customized to whatever section you're currently reading. It's stocked with all sorts of help: links to specific passages in other books (ready to read — not just marketing teasers); cross references to related Biblical passages; and image collections.

The passage guide in Logos


There's lots of chatter in future-of-the-book circles about the day when — Google and Judge Chin willing — all books will be connected via hyperlinks to each other. While that tectonic battle progresses, Logos has built a smaller version of this vision that just might be more useful. Namely, they've put together a mini-network of related books: dozens of titles that any serious Biblical student would love. It's a hand-picked, rights-cleared little library of translations, commentary, and historical background. Now, the real payoff comes when you see how Logos integrates the collection. It isn't just supplying a "dumb" pile of related books. Instead, they've done things like let you display multiple translations in line-by-line layout, read two books in adjacent panes, and created hyperlinks between significant parts of the collection.

Logos' mini library


Where Logos bundles other books, Glo surrounds the pages of its Bibles (six different editions available) with smaller but no less helpful supplements. Each page comes nicely designed with an easily hideable collection of notes (yours, other people's), background essays, and art and photos. The fact you can hide this stuff is great; it's there to investigate when you need it, and outta sight when you want to focus.

Rich page layout in Glo


The notes I mentioned are themselves noteworthy. Glo has partnered with a popular Bible reading website called YouVersion, which lets Bible fans post their own commentary on specific passages. All that stuff is now available, if you like, as you read. Especially with a subject like Bible studies, which generally attracts a collection of likeminded individuals with a passion for the topic, the idea of publicly viewable notes is powerful. This is precisely what's missing in Amazon's laudable but not-yet-there "publicly visible notes" feature. Most of us don't care what the world at large thinks about, say, James Gleick's latest book, "The Information." But, man, would it be useful if I could view the marginalia of people I respected or who'd demonstrated a commitment to the topic.


No, I'm not talking about some feature that lets you bump up the font to granny-friendly dimensions. What Glo offers is a service that serious readers of non-fiction will love: the ability to telescope in from a birdseye view of an entire book ...

Glo Bible: the highest zoom view


down to a specific section level ...

Glo Bible: the 2nd highest zoom view


and end up in a particular passage ...

Glo Bible: the page view


Some readers won't give a fig for this feature. But for those of us whose brains need to switch between macro and micro views, the ability to switch from big picture to up-close detail is a great learning aid. The iPad's touchscreen makes the whole process a delight; you tap to move between levels. That makes it easy to sniff around at the highest level and then swoop in when you decide what you want to read.


Glo's zoomable objects are equally impressive. No mere pinching and spreading here. What they've done for many of their multimedia objects is stitched together hugely detailed composites — virtually stacked collections that let you view, say, a church and then zoom into its various nooks and crannies. Check out the path you can trace (by tapping, of course) an astonishing six levels down into this church:

Six different image zoom levels in Glo Bible


If you can believe it, I've just scratched the surface of what Logos and Glo do. The PC-based versions of each program — both of which are available in stripped-down freebie and souped-up premium editions — are plenty worth checking out, as are the iPad editions.


Related:


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Friday, May 27, 2011

Innovative eBook, Briggs/Cochran Calculus, Honored as Finalist in 2011 Software & Information Industry Association ...

Boston, MA (PRWEB) April 25, 2011

Briggs/Cochran Calculus, an innovative eBook from Pearson, is a finalist in the prestigious 2011 Software & Information Industry Association (SIIA) CODiE Awards. The eBook is honored in the Best Mathematics Instructional Solution category.

Established in 1986, the CODiE Awards celebrate outstanding achievement across the software, digital information and education technology industries. Nominated products undergo an intensive review by subject matter experts, analysts, journalists and other respected authorities in education technology.

"This finalist honor from the SIIA CODiE Awards program is a leading example of how Pearson and its authors are adapting to the ways college and university students learn math," said Greg Tobin, President of Mathematics and Statistics for Pearson Higher Education.

The groundbreaking eBook is part of a new calculus program from authors William Briggs (University of Colorado, Denver), Lyle Cochran (Whitworth University), Bernard Gillett (University of Colorado at Boulder) and Eric Schulz (Walla Walla Community College). The program includes both printed text and digital text. All digital resources are published within Pearson's market-leading MyMathLab program.

Schulz created the new eBook with the help of his co-authors. The eBook combines narrative material, examples and exercises, together with 650 interactive figures in an engaging, dynamic and rigorous presentation. In the Calculus eBook, the words, examples and interactive figures appear together, reinforcing one another. All of the controls on the interactive figures are buttons or sliders, eliminating the learning curve for their use and allowing students and instructors to "get to the concept" more directly than before, showing students aspects of calculus they had not previously been able to see on a printed page or on the chalkboard.

For the second consecutive year, Pearson tops the list of companies with products named as CODiE finalists, with 15 innovative ed-tech and information management products earning recognition. All were developed based on the company's commitment to leveraging the power of technology and innovation to prepare today's students for success in college and careers. Pearson products earning finalist honors span the spectrum of today's breakthrough education and business technology products, such as mobile learning apps, educational games, technology-driven professional development and robust systems for managing information and data. Pearson's programs are focused on college- and career-readiness and preparing students to meet the Common Core State Standards.

In addition to Briggs/Cochran Calculus, the company's products moving on to the next round of competition in this year's CODiE Awards are enVisionMATH: Understanding Fractions; EQUELLA; Grammar Jammers Primary Edition; Hospitality and Tourism Interactive; MyLiteratureLab; MyMathLab Algebra I and II; MyMathTest; MyReadingLab; myWorld Geography; PowerSchool; PowerTeacher 2.0; SuccessMaker; SuccessMaker Collaborate; and Words Their Way Online Workshop.

In the next step of the CODiE Awards process, Briggs/Cochran Calculus will be voted on by the entire SIIA membership, who determines the winner in each category. The CODiE Awards will be announced at the 2011 Ed Tech Industry Summit in San Francisco on May 23.

About Pearson
Pearson, the world's leading learning company, has global reach and market leading businesses in education, business and consumer publishing (NYSE: PSO).

For more information, press only:
Lisa Wolfe, L. Wolfe Communications, 773-227-1049, lwolfe(at)lwolfe(dot)com

###



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Sunday, May 8, 2011

Free eBook from Seapine Software Explores Agile Basics

April 12, 2011 08:34 AM?Eastern Daylight Time?

CINCINNATI--(BUSINESS WIRE)--Seapine Software is offering a free 158-page eBook primer on Agile software development. Exploring Agile: The Seapine Agile Expedition gives readers a fun, easy introduction to the elements of Agile methods—from product backlogs and user stories to sprint reviews and retrospectives.

“but Agile is still relatively new, often mischaracterized, and sometimes intimidating to adopt. With that in mind, we created this eBook to help everyone involved in the development of software learn the basics of Agile in a fun, accessible way.”

Along the way, readers will discover how to avoid common development pitfalls and empower Agile teams—and ultimately, their customers—through timely communication and collaboration.

The eBook also covers how to reliably estimate the amount of effort needed to complete a project successfully. Learn how to respond to change, reduce risk, and deliver what you promise—on time, every time.

Exploring Agile contains:

Backlogs: The Foundation to Your Agile Success The Art and Science of Reliable Agile Estimating Mapping the Journey: Release and Sprint Planning Marching Along: Daily Activities Automated Testing and Agile Are We There Yet? Doneness Criteria It’s Showtime: The Sprint Review Look Back in Agile: The Sprint Retrospective Measuring Up: Progress Metrics Mixing Methodologies

"Agile methods are highly effective for raising the level of quality in a software development organization,” says Rick Riccetti, Seapine’s president and CEO, “but Agile is still relatively new, often mischaracterized, and sometimes intimidating to adopt. With that in mind, we created this eBook to help everyone involved in the development of software learn the basics of Agile in a fun, accessible way."

The eBook is available free for download at http://www.seapine.com/exploreagile.

About Seapine Software

With over 8,500 customers worldwide, Seapine Software, Inc. is a leading provider of quality-centric application lifecycle management solutions and services. Headquartered in Cincinnati, Ohio, with offices in Europe and Asia-Pacific, Seapine’s development tools help organizations of all sizes streamline communication, improve traceability, achieve compliance, and deliver quality products. Seapine's products support best practices, integrate into all popular development environments, and run on Microsoft WindowsR, Apple MacintoshR, LinuxR, and Sun SolarisR platforms.


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Friday, March 18, 2011

E-books and Software in crazy prices selling by their own. 50% com

FutureMerchantise e-books and software , high quality , Best selling guides and software ! And now everything for the Affiliates ! 50% Commission ! Come on guys !


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Tuesday, February 15, 2011

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software

Create exciting, interactive 3D apps for the iPhone and iPod Touch

What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.


  • Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch
  • Walks you through a series of tutorials that you can use as starting points for your own creations
  • Provides enough information on the iPhone software developer kit (SDK) to get you started quickly
  • Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality

Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

Price: $39.99


Click here to buy from Amazon

Sunday, February 13, 2011

Master Resale Rights - EBooks - Software - Webmaster Tools

Master Resale Rights to some of the most popular ebooks and software available. Effective Webmaster Tools to help promote your business. Make More Money Online Now!


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